ANIMATED MEDIA PRODUCTION

ARDA is a multidisciplinary team of experts dedicated to pushing the boundaries of animated media. Our operations encompass everything from concept development and storyboarding to animation and post-production, ensuring a smooth pipeline and seamless veneer for your projects.

Our Team

Vanja Knežević

Vanja Knežević

Lead Developer & Technical Director

Production & Systems Architecture

Co-founder of Euclidean Studios and head of its ARDA division, Vanja oversees technical direction, R&D, and production strategy across projects. He specializes in Unreal Engine 5 architecture, interdisciplinary systems design, and leading cross-functional teams that bridge engineering, art, and narrative into cohesive interactive experiences. Before founding Euclidean, he served as a core developer within the ICRC Virtual Reality Unit, where he led technical design and prototyping for large-scale simulation projects.

Uglješa Stevanović

Uglješa Stevanović

Art Director & Lead Artist

Visual Development & Pipeline Design

Co-founder of Euclidean Studios, Uglješa shapes the studio’s visual language and production pipelines across both artistic and technical domains. A multidisciplinary creator known for his Warhammer 40,000 fan films and Games Workshop collaborations, he brings a unique blend of cinematic realism, symbolic dark fantasy, and technical artistry — bridging lighting, design, and screenwriting into unified visual direction. He previously worked full-time at the ICRC Virtual Reality Unit, contributing art direction, lighting, and visual R&D for humanitarian VR productions.

Milan Živović

Milan Čivović

3D Artist

Hard-Surface & Military Design

Specialized in military realism and advanced hard-surface modeling, Milan brings precision engineering and visual authenticity to modern and futuristic designs. With experience at Games Workshop and Bunker VFX on AAA game and film productions, his work spans weaponry, armored vehicles, and complex mechanical systems — merging technical accuracy with cinematic presentation.

Stefan Vukašinović

Stefan Vukašinović

Engineer

Gameplay Systems & Tools Development

A core developer at Euclidean Studios, Stefan specializes in Unreal Engine systems architecture, procedural generation, and performance optimization. With a meticulous approach to debugging and tool creation, he supports both gameplay and production pipelines — ensuring technical stability and precision across all development stages. He formerly served at the ICRC Virtual Reality Unit, focusing on simulation tooling and real-time systems integration.

Manja Topalović

Manja Topalović

Writer & Character Designer

Narrative Development & Visual Design

Manja combines literary insight with strong visual sensibility, shaping the tone, character, and aesthetic direction of Euclidean’s projects. Her background in literature and design informs her mythic yet psychologically grounded writing, as well as her distinctive approach to costume and character creation — uniting narrative intent with visual coherence across worlds.

Uroš Panić

Uroš Panić

Engineer & Composer

R&D, Technical Implementation & Music Production

Uroš bridges technology and music, combining rapid prototyping and systems engineering with a professional background in classical composition. An R&D specialist known for transforming concepts into functional tools and optimized systems, he is also an accomplished violist and composer who has performed for studios such as Disney, Pixar, and Activision Blizzard — uniting technical precision with artistic depth. Prior to joining ARDA, he worked at the ICRC Virtual Reality Unit, developing AI prototypes and audio-driven interactive experiences.

Bratislav Pavlović

Bratislav Pavlović

Engineer

Gameplay Systems & Technology Integration

Bratislav is a versatile programmer focused on bridging R&D with production. He specializes in gameplay systems, backend development, and implementing experimental technologies into stable pipelines. Balancing curiosity and precision, he transforms cutting-edge concepts into reliable, production-ready tools and mechanics. Before joining ARDA, he was part of the ICRC Virtual Reality Unit, where he integrated emerging technologies into real-time VR training environments.

Sara Knežević Pavlović

Sara Knežević Pavlović

Data Scientist & Web Developer

Analytics, Automation & Visualization

Sara unites data science and web engineering to build intelligent, automated systems that support both research and production. Her expertise spans analytics, data pipeline architecture, and interactive visualization — with a focus on transforming complex simulation and R&D data into clear, actionable insight. She also leads the studio’s web development efforts, ensuring robust and efficient digital infrastructure.

Our Work

Nazralath: The Fallen World

Our flagship dark fantasy action-RPG featuring branching narratives, atmospheric environments, and challenging combat mechanics.

Action RPG Dark Realism Dark Fantasy

Video guide to urban warfare

Through VR Animation, the real-world examples, strategies, and tactics that commanders and fighters of armed groups and all fighters can use to minimize civilian casualties in urban warfare and protect the lives of innocent people caught in the crossfire.

Virtual Reality Video Production Simulation

ICRC - Animated Videos, VR Simulations & Serious Games

Five years of collaboration designing and producing animated content, VR simulations, and serious games.

Humanitarian VR Serious Games

Games Workshop - Warhammer TV Original Series

End-to-end work on the original series The Exodite and Angels of Death, plus the fan film Fortress Monastery.

Cinematic Animation Warhammer 40k

Custom Game Systems

Development of bespoke gameplay systems including dialogue trees, skill progression, and AI behaviors for various clients.

C++ Blueprints Systems Design

Custom Realistic Renders - Military-Adjacent Content

High-fidelity, technically accurate rendering for military-adjacent subjects and visualizations.

Rendering Photorealism Technical Art

Facial Reconstruction - Medieval Warriors

Digital facial reconstruction of several Battle of Čegar warriors based on osteological data, combining forensic methodology with modern CG pipelines to turn raw anthropological inputs into lifelike visual identities.

Digital Restoration 3D Modeling Digital Sculpting

Why Work With Us

We produce end-to-end 3D content — from short-form realistic videos and technical filmmaking to interactive simulations and game-ready assets. Our pipeline spans previs, lookdev, lighting, animation, rendering, and finishing across Unreal Engine and DCC tools.

Alongside real-time and offline rendering, we compose original music, design sound, and deliver polished audio for cinematic and interactive work. We adapt the same production discipline we apply in game development to broader 3D media.

Our approach emphasizes clarity, iteration, and engineered reliability. We partner closely with clients to translate complex ideas into clear, high-fidelity media that is on-brief and production-ready.

Capabilities

  • Short‑form realistic video production (previz → final)
  • 3D animation, simulation, and technical filmmaking (UE5)
  • Music composition, sound design, and post‑audio
  • Interactive experiences: games, VR training, exhibits
  • Art direction, lookdev, lighting, and rendering
  • Tools, pipeline, and workflow automation
  • Data visualization and research communication

Get In Touch

Interested in working with us? We'd love to hear about your project.

We typically respond within 24-48 hours.